The Outpost Post
21 Jan 2023
The Cleric's Guild has been studying improvements into the 'cure' and
'vigorize' family of spells. Through a combination of magical research,
homeopathic practice, and plain old faith in the Church of Set, the spells are
now powerful enough to cure entire groups of wounded with a single cast. The
spells can, of course, still be directed to a single patient as needs dictate.
In related news, the Mage's Guild reports that the 'calm' spell will be more
effective against vendettas, and other long term grudges. In a demonstration,
the Guild Master cast the spell on our own Receptionist at the Last Resort, who
had been angry at a guest for being disruptive. When asked how it felt, the
Receptionist replied, "I hold no ill will toward that guest, nor toward the
Mage's Guild. Why would I ever be mad at either?"
The Thieves' guild has also been active this week, changing the technique
used in the coldcock skill. Please see your help scrolls for more
information.
Not to be out done, our Warrior's Guild has been working on techniques to
reduce the amount of wear and tear that equipment takes in battle. Whatever
your weapon proficiency, you should automatically benefit from that research.
The guild has also developed new blocking techniques for using a two handed
weapon in place of a standard shield, and is teaching Guerilla style tactics to
aid in asymetric battles.
Have fun!
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previous issue of the Outpost Post.